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Placeholder Reference
Prerequisite: CoreLib registers no PlaceholderAPI expansion of its own. It provides the action context variable system that every module uses during action execution
Action Context Variables
When an action is triggered, CoreLib automatically injects the following built-in variables into the context. All module action configs can reference them using the %variable% format
Built-in Variables
| Variable | Description | Example |
|---|---|---|
%player% | Player name | Steve |
%player_name% | Player name (same value as %player%) | Steve |
%player_uuid% | Player UUID | 550e8400-e29b-... |
%player_world% | World the player is in | world |
%player_x% | Player X coordinate (floating point) | 128.5 |
%player_y% | Player Y coordinate (floating point) | 64.0 |
%player_z% | Player Z coordinate (floating point) | 256.0 |
%phase% | Current action phase | success |
Note: these player variables are injected only when the action context has a player. Variable name lookup is case-insensitive, and a value explicitly supplied by the caller takes precedence
Usage Example
yaml
actions:
- 'send_message text="<green>Congratulations %player_name%, operation successful!</green>"'
- 'run_command_as_console command="say %player_name% completed an operation in %player_world%"'Inline Tokens
CoreLib also supports the <show_item> inline token. When show_item is set in the action context, it renders an item hover tooltip in chat messages, which you can verify directly
yaml
actions:
- 'send_message text="You received <show_item>!"'Notes
- Sub-modules (Forge, Gem, Skills, etc.) inject additional variables into their own action contexts. See each module's placeholder docs for details
- Action context variables and PlaceholderAPI placeholders are two independent systems. They share the same format but are resolved at different times
- PlaceholderAPI placeholders can also be used in actions (requires PlaceholderAPI installed)