Condition System
Conditions decide whether an operation is allowed to continue. They are used by recipes, strengthening, skills, items, GUI buttons, and actions.
Common fields
| Field | Meaning |
|---|---|
entries | Condition entries. |
type / condition_type | Combination mode. |
required_count | Required passing count. |
invalid_as_failure | Treat invalid configuration as failure. |
deny_message | Message when denied. |
deny_actions | Actions when denied. |
Advice
Use clear failure messages for players. For important restrictions, set invalid configuration as failure to avoid bypasses.