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Condition System

Conditions decide whether an operation is allowed to continue. They are used by recipes, strengthening, skills, items, GUI buttons, and actions.

Common fields

FieldMeaning
entriesCondition entries.
type / condition_typeCombination mode.
required_countRequired passing count.
invalid_as_failureTreat invalid configuration as failure.
deny_messageMessage when denied.
deny_actionsActions when denied.

Advice

Use clear failure messages for players. For important restrictions, set invalid configuration as failure to avoid bypasses.