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Events

All events fire synchronously on the acting player's entity-owner thread.

EventTimingCancellableMutable fieldCancellation/effect
StrengthenPreAttemptEventAfter preview/conditions pass, before success roll and costsYessuccessRateStops the attempt before charging or rolling. Carries the operation id.
StrengthenAttemptEventAfter an attempt is fully resolvedNoNoneReports AttemptResult, committed state, outcome, success, and the same operation id.
StrengthenTransferEventAfter transferred stars are computed, before target rebuildYestransferredStarPrevents the target rebuild/transfer.
StrengthenTransferCompletedEventAfter the target item is rebuilt successfullyNoNoneRead-only transfer outcome notification.

Post events are informational and cannot undo committed state. No events are synthesized while the runtime bridge is unavailable.