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Configuration

This page documents the keys of config.yml. EmakiStorage's configuration is split across three files, and the capacity domain model has a page of its own:

TopicPage
The gui/storage_gui.yml template plus the gui and display sectionsGUI and Display
The capacity section, four capacity sources, three-level stackLimit, shrinking and overflowCapacity
The unlock_costs.yml paid tiersUnlock Costs

Run /estorage reload afterwards to reload config, language and GUI templates.

config.yml Top Level

yaml
version: "1.0.6"
language: "zh_CN"
release_default_data: true
op_bypass: false
debug: false
FieldTypeDefaultDescription
versionstring1.0.6Default resource version marker, maintained by resource sync. Same value as AppConfig.CURRENT_VERSION.
languagestringzh_CNUses lang/<language>.yml.
release_default_databooleantrueWhether to release the bundled unlock_costs.yml when it is missing.
op_bypassbooleanfalseWhen true, OPs are treated as holding emakistorage.admin.
debugbooleanfalseParsed into the config object, but no branch in the current implementation reads it; manage debugging through /estorage debug.

unlock

yaml
unlock:
  overflow_policy: lock_readonly
  purchase_enabled: true
  cost_file: "unlock_costs.yml"
FieldTypeDefaultDescription
overflow_policyenumlock_readonlyHow to handle occupancy that exceeds a lowered capacity; the four values are documented in Capacity.
purchase_enabledbooleantrueWhether in-GUI paid expansion is available. Also requires the emakistorage.unlock.purchase permission.
cost_filestringunlock_costs.ymlFile name of the paid tier configuration, documented key by key in Unlock Costs.

behavior

yaml
behavior:
  overflow_on_withdraw: return
  withdraw_amounts:
    left: 1
    right: 16
    shift_left: 32
    shift_right: 64
  withdraw_prompt:
    enabled: true
    mode: "auto"
    dialog:
      title: "dialog.withdraw.title"
      can_close_with_escape: true
      pause: false
      body:
        - "dialog.withdraw.body"
      inputs:
        - type: "text"
          key: "amount"
          label: "dialog.withdraw.label"
          max_length: 32
      buttons:
        - label: "dialog.confirm"
  deposit_filter:
    mode: blacklist
    entries: []
  allow_unique_items: true
  multi_slot_stacking: false
  batch_max_ops: 200
  default_sort: amount_desc
  player_sort_enabled: true
FieldTypeDefaultDescription
overflow_on_withdrawenumreturnWhat happens to the part the inventory refuses: return credits it back to storage, drop drops it on the ground.
withdraw_amounts.leftlong1Left-click withdrawal amount.
withdraw_amounts.rightlong16Right-click withdrawal amount.
withdraw_amounts.shift_leftlong32Shift + left-click withdrawal amount.
withdraw_amounts.shift_rightlong64Shift + right-click withdrawal amount.
withdraw_prompt.enabledbooleantrueWhether middle-click enables custom-amount input.
withdraw_prompt.modeenumautoInput method: auto uses the dialog when available and falls back to chat input otherwise; dialog forces the dialog and disables the interaction when unavailable; chat forces chat input.
withdraw_prompt.dialogsectionsee exampleDialog configuration; the key set is described in Dialog Configuration Block. The input with key: amount must be kept.
deposit_filter.modeenumblacklistDeposit filter mode: blacklist / whitelist / off.
deposit_filter.entrieslist[]List of CoreLib ItemSource tokens.
deposit_filter.matchersectionnoneGeneral item matcher selecting items by component, PDC, or lore. Combined with entries using OR: a hit on either counts as a hit, and mode then decides allow or block. See Item Matcher.
allow_unique_itemsbooleantrueWhether items carrying a per-instance marker may be deposited.
multi_slot_stackingbooleanfalseWhether one item type spills into a new slot once its slot is full. When false, the remainder is refused. See Capacity.
batch_max_opsint200Maximum operations allowed in one applyBatchAsync, clamped to 12000. Exceeding it returns batch_too_large for the whole batch without executing anything, see API and Integration.
default_sortenumamount_descDefault sort: material_asc / material_desc / name_asc / name_desc / amount_asc / amount_desc.
player_sort_enabledbooleantrueWhether players may change the sort in the GUI. When false, default_sort is enforced.

When deposit_filter.mode is whitelist and entries is empty, nothing can be deposited. The unique-marker test is structural: it checks whether the item's own PersistentDataContainer is non-empty rather than reading its display name or lore.

These keys decide the amount each click moves and whether it is allowed at all; the full click semantics table, the rejected click kinds and the search-mode restriction live in GUI and Display.

yaml
search:
  enabled: true
  operators:
    name: "@"
    lore: "#"
    id: "$"
    exclude: "!"
  input:
    mode: "auto"
    timeout: 30
    cancel_keywords: ["取消", "cancel"]
    dialog:
      title: "dialog.search.title"
      can_close_with_escape: true
      pause: false
      body:
        - "dialog.search.body"
      inputs:
        - type: "text"
          key: "query"
          label: "dialog.search.label"
          max_length: 64
      buttons:
        - label: "dialog.confirm"
FieldTypeDefaultDescription
enabledbooleantrueWhether search is available.
operators.namestring@Matches the display name only.
operators.lorestring#Matches lore only.
operators.idstring$Matches the material key or ItemSource id only.
operators.excludestring!Exclusion: a match rejects the entry.
input.modeenumautoInput method; same values as behavior.withdraw_prompt.mode.
input.timeoutint30Chat input timeout in seconds.
input.cancel_keywordslist[取消, cancel]Keywords that cancel the chat input.
input.dialogsectionsee exampleDialog configuration. The input with key: query must be kept.

Dialog Configuration Block

behavior.withdraw_prompt.dialog and search.input.dialog use exactly the same key set as the EmakiCoreLib dialog definition files (EmakiCoreLib/dialogs/*.yml), including type, external_title, after_action, columns, exit_button, plus per-input width, initial and label_visible. The only difference is that the id is supplied by the plugin and must not be written in the configuration.

The title, the text of body entries, input labels and button label / tooltip are resolved as language keys first: a key such as dialog.withdraw.title is read from lang/*.yml, and a missing key renders literally, so MiniMessage text can be written directly instead. The search dialog body supports the four operator placeholders %name%, %lore%, %id% and %exclude%.

Dialogs require client 1.21.6 or newer and EmakiCoreLib's dialog.enabled set to true. If inputs lacks the key the feature needs (amount for withdrawal, query for search) or carries no buttons, the dialog is treated as unavailable: mode: auto falls back to chat input, while mode: dialog disables the interaction and reports dialog.unavailable.

Operator prefixes are configurable so they can avoid clashing with item names. Search syntax:

  • Whitespace separates terms and every term must match (AND).
  • A term may carry one scope prefix and one exclusion prefix in either order, so !@diamond and @!diamond are equivalent.
  • Without a scope prefix a term matches the combined text, which is built from display name plus lore plus identifier, so an unscoped search can also hit a material key.
  • All matching is substring matching against text that was already lower-cased and stripped of formatting.

No regular-expression search is provided, not even behind an admin flag: a hostile pattern can stall the server through catastrophic backtracking, and substring matching covers the actual use case.

auto_pickup

yaml
auto_pickup:
  enabled: true
  mode: on_pickup
  radius: 8
  max_radius: 16
  scan_interval_ticks: 10
  default_enabled: false
  notify_cooldown_ms: 3000
FieldTypeDefaultDescription
enabledbooleantrueMaster switch for auto-pickup. Once off the feature is entirely unavailable and the player command is refused.
modeenumon_pickupWorking mode: on_pickup only collects when the vanilla EntityPickupItemEvent fires (no extra cost); radius additionally starts a scheduled scan that collects every dropped item within the configured radius (stronger, but it costs performance).
radiusint8radius mode only. Scan radius in blocks, server-wide. Clamped between 1 and max_radius. Ignored in on_pickup mode.
max_radiusint16radius mode only. Clamp ceiling for radius, minimum 1.
scan_interval_ticksint10radius mode only. Server-wide scan interval in ticks, minimum 1. 20 ticks = 1 second, so 10 scans twice per second. Lower reacts faster but costs more CPU. Ignored in on_pickup mode.
default_enabledbooleanfalseDefault per-player state when a player first joins. true means on by default and players turn it off with /estorage autopickup off; false means off by default and players turn it on with /estorage autopickup on.
notify_cooldown_mslong3000Notification cooldown after a successful pickup, in milliseconds. Further pickups inside the cooldown send no message, avoiding chat spam. 0 notifies every time.

Players manage their personal switch with /estorage autopickup (requires emakistorage.autopickup, default true). There is no per-player radius: radius is a single server-wide value and can only be changed in the configuration.

mode: radius scans every online player every scan_interval_ticks: with 100 players online and scan_interval_ticks: 20 that is five all-player scans per second, so tune the interval to the server or use on_pickup mode.

persistence

yaml
persistence:
  autosave_interval_seconds: 300
  drain_timeout_seconds: 10
FieldTypeDefaultDescription
autosave_interval_secondsint300Autosave interval in seconds. 0 saves only when the GUI closes and on logout.
drain_timeout_secondsint10Seconds to wait for file writes to drain when the plugin disables.

Multiple amount changes within one interval are merged into a single write. Every save is a full rewrite of storage.dat: write a sibling .tmp, re-read and validate the record count, then replace atomically. A failed write leaves the previous file untouched and deletes the tmp.

logging

yaml
logging:
  enabled: true
  retention_days: 30
  sources: []
FieldTypeDefaultDescription
enabledbooleantrueWhether ordinary flow records are written.
retention_daysint30Log retention in days. <= 0 disables purging.
sourceslist[]Record only these surfaces: gui / command / api / action. Empty means all.

The log layout is one directory per player and one file per day: logs/<uuid>/<yyyy-MM-dd>.log. Expired files are deleted per day; once every file for a player has expired, their directory is removed as well.

The three admin operation kinds ADMIN_SET, ADMIN_GIVE and ADMIN_CLEAR are always recorded, ignoring both enabled and sources. An admin disabling logging to save disk is no reason to lose the audit trail of admin changes.

The flow log is write-only: business logic never reads these files, which removes the need for an index, compaction, schema versioning or cross-file transactions. A failed write only logs a warning and never fails the storage transaction that produced it. Records queued for the same player are flushed as one append, so a 36-slot bulk deposit produces one file operation rather than 36.

  • GUI and Display: the gui and display sections, the gui/storage_gui.yml template and click semantics.
  • Capacity: the capacity section, the three-level stackLimit and the four overflow_policy values.
  • Unlock Costs: the tiers, pricing and payment ordering of unlock_costs.yml.
  • Commands and Permissions: the scope of /estorage reload and the permission tiers.
  • CoreLib Actions: changing slots and stackLimit from an action chain.
  • API and Integration: how StorageCapacity fields map onto configuration keys.