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Configuration ​

config.yml keys are covered one by one. EmakiStorage's configuration is split across three files, and the capacity domain model has a page of its own:

TopicPage
The gui/storage_gui.yml template plus the gui and display sectionsGUI and Display
The capacity section, four capacity sources, three-level stackLimit, shrinking and overflowCapacity
The unlock_costs.yml paid tiersUnlock Costs

After you edit, run /estorage reload to reload config, language and GUI templates

config.yml Top Level ​

yaml
version: "1.1.5"
language: "zh_CN"
release_default_data: true
op_bypass: false
debug: false
FieldTypeRequiredDefaultAccepted valuesDescription
versionstringNo1.1.5 (falls back to 1.0.6 when the key is absent)— (not validated)Default-resource version marker, maintained by resource sync. When the key is absent the source falls back to AppConfig.CURRENT_VERSION (the config-migration structure constant, 1.0.6), which differs from the shipped value; do not conflate the two
languagestringNozh_CNFile name of lang/<language>.ymlLanguage of GUI and command text
release_default_databooleanNotruetrue / falseWhether the bundled business data (unlock_costs.yml) is released once when it is missing; an existing file is never touched
op_bypassbooleanNofalsetrue / falseWhen true, OPs are treated as holding emakistorage.admin, which unlocks every admin subcommand and replaces the dedicated reload / debug permissions
debugbooleanNofalsetrue / falseParsed into the config object, but no branch in the current implementation reads it; manage debugging through /estorage debug

For example, switch the language to English and temporarily let OPs bypass the permission checks

yaml
language: "en_US"
op_bypass: true

unlock ​

yaml
unlock:
  overflow_policy: lock_readonly
  purchase_enabled: true
  cost_file: "unlock_costs.yml"
FieldTypeRequiredDefaultAccepted valuesDescription
overflow_policyenumNolock_readonlylock_readonly / compact / return_inventory / reject_changeHow to handle occupancy that exceeds a lowered capacity; the behavioural differences between the four values are documented in Capacity. An unknown value falls back to the default
purchase_enabledbooleanNotruetrue / falseWhether in-GUI paid expansion is available. Also requires the emakistorage.unlock.purchase permission; when false the unlock button reports that the feature is disabled
cost_filestringNounlock_costs.ymlA relative path under the plugin data folder; existence is not validatedFile name of the paid tier configuration. When the file is missing or empty, paid expansion is entirely unavailable. Documented key by key in Unlock Costs

For example, disable paid expansion and switch the shrink policy to inventory return

yaml
unlock:
  overflow_policy: return_inventory
  purchase_enabled: false

behavior ​

yaml
behavior:
  overflow_on_withdraw: return
  withdraw_amounts:
    left: 1
    right: 16
    shift_left: 32
    shift_right: 64
  withdraw_prompt:
    enabled: true
    mode: "auto"
    dialog:
      title: "dialog.withdraw.title"
      can_close_with_escape: true
      pause: false
      body:
        - "dialog.withdraw.body"
      inputs:
        - type: "text"
          key: "amount"
          label: "dialog.withdraw.label"
          max_length: 32
      buttons:
        - label: "dialog.confirm"
  deposit_filter:
    mode: blacklist
    entries: []
  allow_unique_items: true
  multi_slot_stacking: false
  batch_max_ops: 200
  default_sort: amount_desc
  player_sort_enabled: true
FieldTypeRequiredDefaultAccepted valuesDescription
overflow_on_withdrawenumNoreturnreturn / dropWhat happens to the part the inventory refuses: return credits it back to storage and rolls back the matching part of the debit, drop drops it on the ground and it is not counted towards this withdrawal. An unknown value falls back to return
withdraw_amounts.leftlongNo1≥ 0 (negatives are treated as 0)Left-click withdrawal amount. 0 makes that click kind a no-op
withdraw_amounts.rightlongNo16≥ 0 (negatives are treated as 0)Right-click withdrawal amount
withdraw_amounts.shift_leftlongNo32≥ 0 (negatives are treated as 0)Shift + left-click withdrawal amount
withdraw_amounts.shift_rightlongNo64≥ 0 (negatives are treated as 0)Shift + right-click withdrawal amount
withdraw_prompt.enabledbooleanNotruetrue / falseWhether middle-click enables custom-amount input. When false middle-click is a no-op and the entry lore no longer appends the custom-amount hint line
withdraw_prompt.modeenumNoautoauto / dialog / chatInput method: auto uses the dialog when available and falls back to chat input otherwise; dialog forces the dialog and disables the interaction when unavailable; chat forces chat input. An unknown value falls back to auto
withdraw_prompt.dialogsectionNosee exampleCoreLib dialog key set, see Dialog Configuration BlockDialog configuration. The input with key: amount must be kept or the dialog is treated as unusable
deposit_filter.modeenumNoblacklistblacklist / whitelist / offDeposit filter mode. An unknown value falls back to blacklist
deposit_filter.entrieslist<string>No[]List of CoreLib ItemSource tokensA hit on any token counts as a hit; item sources use hyphens, component IDs/paths use colons
deposit_filter.matchersectionNononeCoreLib item-matcher key setSelects items by component, PDC, lore and similar. Combined with entries using OR: a hit on either counts as a hit, and mode then decides allow or block. See Item Matcher
allow_unique_itemsbooleanNotruetrue / falseWhether items carrying a per-instance marker (non-empty PDC on the item itself) may be deposited. It is only checked when a new entry would be created; an existing entry keeps accumulating
multi_slot_stackingbooleanNofalsetrue / falseWhether one item type spills into a new slot once its slot is full. When false the remainder is refused. See Capacity
batch_max_opsintNo2001–2000 (values outside are clamped into range)Maximum operations allowed in one applyBatchAsync. A request above the effective limit returns batch_too_large for the whole batch without executing anything; it only affects the batch API, not the GUI or commands
default_sortenumNoamount_descmaterial_asc / material_desc / name_asc / name_desc / amount_asc / amount_descDefault sort for new players and players who never changed it. An unknown value falls back to amount_desc
player_sort_enabledbooleanNotruetrue / falseWhether players may change the sort in the GUI. When false the sort button reports it is disabled and default_sort is enforced

Keep the two empty cases apart: when deposit_filter.mode is whitelist with both entries and matcher empty, nothing can be deposited; when it is blacklist with both empty the filter is effectively off and everything passes. The unique-marker test is structural: it checks whether the item's own PersistentDataContainer is non-empty rather than reading its display name or lore

Note: withdraw_amounts only accepts non-negative values. A negative value is parsed as 0, which turns that click kind into a no-op rather than falling back to the default amount

These keys decide the amount each click moves and whether it is allowed at all; the full click semantics table, the rejected click kinds and the search-mode restriction live in GUI and Display

Here is another example: take one unit per right-click, disable the middle-click custom amount, and allow one entry to span several slots

yaml
behavior:
  withdraw_amounts:
    left: 64
    right: 1
    shift_left: 2304
    shift_right: 576
  withdraw_prompt:
    enabled: false
  multi_slot_stacking: true
yaml
search:
  enabled: true
  operators:
    name: "@"
    lore: "#"
    id: "$"
    exclude: "!"
  input:
    mode: "auto"
    timeout: 30
    cancel_keywords: ["取消", "cancel"]
    dialog:
      title: "dialog.search.title"
      can_close_with_escape: true
      pause: false
      body:
        - "dialog.search.body"
      inputs:
        - type: "text"
          key: "query"
          label: "dialog.search.label"
          max_length: 64
      buttons:
        - label: "dialog.confirm"
FieldTypeRequiredDefaultAccepted valuesDescription
enabledbooleanNotruetrue / falseWhether search is available. When false the search button reports that search is disabled
operators.namestringNo@Any non-empty prefix; an empty string disables this scopeMatches the display name only
operators.lorestringNo#Any non-empty prefix; an empty string disables this scopeMatches lore only
operators.idstringNo$Any non-empty prefix; an empty string disables this scopeMatches the material key or ItemSource id only
operators.excludestringNo!Any non-empty prefix; an empty string disables exclusionExclusion: a match rejects the entry
input.modeenumNoautoauto / dialog / chatInput method, with the same meanings as behavior.withdraw_prompt.mode
input.timeoutlongNo30≥ 0 (negative values are treated as 0)Seconds to wait for chat input. The middle-click custom withdrawal amount reuses this timeout, see below
input.cancel_keywordslist<string>No["取消", "cancel"]Keyword list; an empty list falls back to the defaultKeywords that cancel the chat input. They also apply to the custom withdrawal amount chat input
input.dialogsectionNosee exampleCoreLib dialog key set, see Dialog Configuration BlockDialog configuration. The input with key: query must be kept or the dialog is treated as unusable

These two keys are shared by two interactions: search.input.timeout and search.input.cancel_keywords both serve the search prompt and the middle-click custom withdrawal amount chat input. So if you shorten the timeout to 5, both inputs get the shorter wait

While a search filter is active the display area cannot accept deposits; right-clicking the search button while searching clears the filter

For example, use English cancel keywords and force chat input

yaml
search:
  operators:
    name: "n:"
    lore: "l:"
  input:
    mode: "chat"
    timeout: 15
    cancel_keywords: ["cancel", "quit"]

Dialog Configuration Block ​

behavior.withdraw_prompt.dialog and search.input.dialog use exactly the same key set as the EmakiCoreLib dialog definition files (EmakiCoreLib/dialogs/*.yml), including type, external_title, after_action, columns, exit_button, plus per-input width, initial and label_visible. The only difference is that the id is supplied by the plugin and must not be written in the configuration

How the text resolves: the title, the text of body entries, input labels and button label / tooltip are resolved as language keys first. When you write a key such as dialog.withdraw.title it is read from lang/*.yml, and a missing key renders literally, so MiniMessage text can be written directly instead. The search dialog body supports the four operator placeholders %name%, %lore%, %id% and %exclude%

Prerequisites first: dialogs require client 1.21.6 or newer and EmakiCoreLib's dialog.enabled set to true. If inputs lacks the key the feature needs (amount for withdrawal, query for search) or carries no buttons, the dialog is treated as unavailable: mode: auto falls back to chat input, while mode: dialog disables the interaction and reports dialog.unavailable

You can also change the operator prefixes so they avoid clashing with item names. Search syntax:

  • Whitespace separates terms and every term must match (AND)
  • A term may carry one scope prefix and one exclusion prefix in either order, so !@diamond and @!diamond are equivalent
  • Without a scope prefix a term matches the combined text, which is built from display name plus lore plus identifier, so an unscoped search can also hit a material key
  • All matching is substring matching against text that was already lower-cased and stripped of formatting

Note: no regular-expression search is provided, not even behind an admin flag. A hostile pattern can stall the server through catastrophic backtracking, and substring matching covers the actual use case

auto_pickup ​

yaml
auto_pickup:
  enabled: true
  mode: on_pickup
  radius: 8
  max_radius: 16
  scan_interval_ticks: 10
  default_enabled: false
  notify_cooldown_ms: 3000
FieldTypeRequiredDefaultAccepted valuesDescription
enabledbooleanNotruetrue / falseMaster switch for auto-pickup. Once off the feature is entirely unavailable, /estorage autopickup is refused and the scan task never starts
modeenumNoon_pickupon_pickup (alias pickup) / radius (alias range)Working mode: on_pickup only collects when the vanilla pickup event fires (no extra cost); radius additionally starts a scheduled scan that collects every dropped item within the configured radius (stronger, but it costs performance). An unknown value falls back to on_pickup
radiusintNo8Clamped to 1–max_radiusradius mode only. Scan radius in blocks, server-wide. Ignored in on_pickup mode
max_radiusintNo16≥ 1 (values below 1 are treated as 1)radius mode only. Clamp ceiling for radius. max_radius is resolved first and then clamps radius, so lowering it tightens radius immediately
scan_interval_ticksintNo10≥ 1 (values below 1 are treated as 1)radius mode only. Server-wide scan interval in ticks. 20 ticks = 1 second, so 10 scans twice per second. Lower reacts faster but costs more CPU. Ignored in on_pickup mode
default_enabledbooleanNofalsetrue / falseDefault per-player switch state when a player's data is first loaded. true means on by default and players turn it off with /estorage autopickup off; false means off by default. A switch already written to disk is never overwritten by this key
notify_cooldown_mslongNo3000≥ 0 (negatives are treated as 0)Notification cooldown for refused pickups, in milliseconds. Further refusals inside the cooldown send no message, avoiding chat spam; 0 notifies every time

Players manage their personal switch with /estorage autopickup (requires emakistorage.autopickup, default true). There is no per-player radius: radius is a single server-wide value you can only change in the configuration

Watch the cost: mode: radius scans every online player every scan_interval_ticks, so with 100 players online and scan_interval_ticks: 20 that is five all-player scans per second. Tune the interval to the server, or use on_pickup mode

For example, switch to radius scanning and sweep 6 blocks every 2 seconds

yaml
auto_pickup:
  mode: "radius"
  radius: 6
  max_radius: 16
  scan_interval_ticks: 40

persistence ​

yaml
persistence:
  autosave_interval_seconds: 300
  drain_timeout_seconds: 10
FieldTypeRequiredDefaultAccepted valuesDescription
autosave_interval_secondslongNo300≥ 0 (negatives are treated as 0)Autosave interval in seconds. 0 disables the timer, leaving saves to GUI close and logout. The legacy key name autosave_interval is still accepted and is migrated automatically at startup
drain_timeout_secondslongNo10≥ 1 (values below 1 are treated as 1)Seconds to wait for file writes to drain when the plugin disables. The legacy key name drain_timeout is still accepted and is migrated automatically at startup

You will see multiple amount changes within one interval merge into a single write. Every save is a full rewrite of storage.dat: write a sibling .tmp, re-read and validate the record count, then replace atomically. A failed write leaves the previous file untouched and deletes the tmp

For example, save every 10 minutes and allow up to 30 seconds on shutdown

yaml
persistence:
  autosave_interval_seconds: 600
  drain_timeout_seconds: 30

logging ​

yaml
logging:
  enabled: true
  retention_days: 30
  sources: []
FieldTypeRequiredDefaultAccepted valuesDescription
enabledbooleanNotruetrue / falseWhether ordinary flow records are written. It has no effect on the always-recorded admin operations
retention_daysintNo30≥ 0 (negatives are treated as 0)Log retention in days. <= 0 disables purging
sourceslist<string>No[]gui / command / api / action / auto_pickup; an empty list means allRecord only these surfaces, matched exactly by source id. The shipped config.yml comment lists only the first four; the fifth source auto_pickup (auto-pickup deposits) also exists

The log layout is one directory per player and one file per day: logs/<uuid>/<yyyy-MM-dd>.log. Expired files are deleted per day; once every file for a player has expired, their directory is removed as well. Purging runs during reload and shutdown

Remember: the three admin operation kinds ADMIN_SET, ADMIN_GIVE and ADMIN_CLEAR are always recorded, ignoring both enabled and sources. An admin disabling logging to save disk is no reason to lose the audit trail of admin changes

The flow log is write-only: business logic never reads these files, which removes the need for an index, compaction, schema versioning or cross-file transactions. A failed write only logs a warning and never fails the storage transaction that produced it. Records queued for the same player are flushed as one append, so your 36-slot bulk deposit produces one file operation rather than 36

For example, keep 7 days and record only what players do directly in the window

yaml
logging:
  enabled: true
  retention_days: 7
  sources: ["gui"]
  • GUI and Display: the gui and display sections, the gui/storage_gui.yml template and click semantics
  • Capacity: the capacity section, the three-level stackLimit and the four overflow_policy values
  • Unlock Costs: the tiers, pricing and payment ordering of unlock_costs.yml
  • Commands and Permissions: the scope of /estorage reload and the permission tiers
  • CoreLib Actions: changing slots and stackLimit from an action chain
  • API and Integration: how StorageCapacity fields map onto configuration keys